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Algorithm

A step-by-step set of instructions to solve a problem

Array

A way to store multiple values in a single variable

Boolean

A data type that can only have two values, usually true or false

Class

A blueprint for creating objects in object-oriented programming

Compiler

A program that translates code into machine-readable instructions

Constant

A value that cannot be changed during the execution of a program

Debugging

The process of finding and fixing errors in code

Encapsulation

A way to hide the internal details of a class and only expose what is necessary

Floating-point

A data type that represents decimal numbers

Framework

A structure that provides a foundation for building applications

Function

A block of code that performs a specific task

If statement

A way to make decisions based on certain conditions

Inheritance

A way to create a new class based on an existing class

Integer

A data type that represents whole numbers

Interpreter

A program that executes code line by line

Library

A collection of pre-written code that can be used in a program

Loop

A way to repeat a block of code multiple times

Method

A function that belongs to a specific class or object

Object

An instance of a class that has its own properties and methods

Operator

A symbol that performs a specific operation, like addition or multiplication

Polymorphism

The ability of objects to take on many forms

Program

A set of instructions that a computer can execute

String

A data type that represents text

Syntax

The rules for writing code in a specific programming language

Variable

A container that holds a value, like a number or text

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